Neural Point-based Shape Modeling of Humans in Challenging Clothing
Qianli Ma, Jinlong Yang, Michael J. Black, Siyu Tang

TL;DR
This paper introduces a novel point-based method for modeling clothed human bodies that captures complex clothing deformations without relying on canonicalization, enabling realistic avatar creation and animation from raw scans.
Contribution
It proposes a local coordinate space modeling approach with learned pose-independent coarse shapes and flexible skinning weights, improving clothed human shape modeling over prior methods.
Findings
Effective modeling of complex clothing like skirts and dresses.
Ability to learn from raw scans with missing data.
Successful animation of person-specific avatars.
Abstract
Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address these limitations, recent work uses implicit surfaces or point clouds to model clothed bodies. While not limited by topology, such methods still struggle to model clothing that deviates significantly from the body, such as skirts and dresses. This is because they rely on the body to canonicalize the clothed surface by reposing it to a reference shape. Unfortunately, this process is poorly defined when clothing is far from the body. Additionally, they use linear blend skinning to pose the body and the skinning weights are tied to the underlying body parts. In contrast, we model the clothing deformation in a local coordinate space without canonicalization. We also relax the skinning weights to let multiple body…
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