Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
Yongjing Ye, Libin Liu, Lei Hu, Shihong Xia

TL;DR
This paper introduces Neural3Points, a data-driven physics-based system that predicts realistic full-body VR avatar movements from sparse sensor data, enabling natural and real-time virtual interactions.
Contribution
It presents a novel reinforcement learning approach with pretraining for accurate full-body motion prediction from limited VR tracker data.
Findings
Effective real-time full-body motion prediction demonstrated
High realism in avatar movements achieved
System outperforms baseline methods in accuracy
Abstract
Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person. However, a typical VR system provides only a very sparse set of up to three positional sensors, including a head-mounted display (HMD) and optionally two hand-held controllers, making the estimation of the user's full-body movement a difficult problem. In this work, we present a data-driven physics-based method for predicting the realistic full-body movement of the user according to the transformations of these VR trackers and simulating an avatar character to mimic such user actions in the virtual world in real-time. We train our system using reinforcement learning with carefully designed pretraining processes to ensure the success of the training and the…
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Taxonomy
TopicsHuman Pose and Action Recognition · Virtual Reality Applications and Impacts · Human Motion and Animation
