Learning Obstacle-Avoiding Lattice Paths using Swarm Heuristics: Exploring the Bijection to Ordered Trees
Victor Parque

TL;DR
This paper introduces a novel method for generating collision-free lattice paths in grid maps by leveraging a bijection to ordered trees, enabling efficient navigation and planning.
Contribution
It presents a new scheme that transforms the lattice path problem into a one-dimensional search using bijection to ordered trees, tested with swarm heuristics.
Findings
Swarm heuristics effectively generate collision-free paths.
The scheme demonstrates high efficiency in obstacle-rich environments.
Potential applications in fast planning algorithms.
Abstract
Lattice paths are functional entities that model efficient navigation in discrete/grid maps. This paper presents a new scheme to generate collision-free lattice paths with utmost efficiency using the bijective property to rooted ordered trees, rendering a one-dimensional search problem. Our computational studies using ten state-of-the-art and relevant nature-inspired swarm heuristics in navigation scenarios with obstacles with convex and non-convex geometry show the practical feasibility and efficiency in rendering collision-free lattice paths. We believe our scheme may find use in devising fast algorithms for planning and combinatorial optimization in discrete maps.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
