An Analysis of Deep Reinforcement Learning Agents for Text-based Games
Chen Chen, Yue Dai, Josiah Poon, Caren Han

TL;DR
This paper evaluates deep reinforcement learning agents in text-based games, focusing on performance analysis, standardized environments, and evaluation methods to improve agent design and benchmarking.
Contribution
It introduces a standardized TBG agent without hand-crafted rules, categorizes evaluation types, and analyzes method performance in a controlled environment.
Findings
Constructed a rule-free standardized TBG agent
Categorized TBG evaluation types
Analyzed method performance in the environment
Abstract
Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models is a major challenge. Finding TBG agent deep learning modules' performance in standardized environments, and testing their performance among different evaluation types is also important for TBG agent research. We constructed a standardized TBG agent with no hand-crafted rules, formally categorized TBG evaluation types, and analyzed selected methods in our environment.
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Taxonomy
TopicsReinforcement Learning in Robotics
