Opponent Indifference in Rating Systems: A Theoretical Case for Sonas
Greg Bodwin, Forest Zhang

TL;DR
This paper explores the concept of opponent indifference in rating systems, showing the full indifference is infeasible but a relaxed version characterizes the Sonas rating system, which is effective in high-level chess.
Contribution
It introduces a relaxed opponent indifference property and proves that the Sonas rating system uniquely satisfies this property, linking theoretical properties to empirical effectiveness.
Findings
Full opponent indifference is too strong and impractical.
A relaxed opponent indifference (P opponent indifference) is feasible.
Sonas rating system uniquely satisfies the relaxed indifference property.
Abstract
In competitive games, it is common to assign each player a real number rating signifying their skill level. A rating system is a procedure by which player ratings are adjusted upwards each time they win, or downwards each time they lose. Many matchmaking systems give players some control over their opponent's rating; for example, a player might be able to selectively initiate matches against opponents whose ratings are publicly visible, or abort a match without penalty before it begins but after glimpsing their opponent's rating. It is natural to ask whether one can design a rating system that does not incentivize a rating-maximizing player to act strategically, seeking matches against opponents of one rating over another. We show the following: - The full version of this "opponent indifference" property is unfortunately too strong to be feasible. Although it is satisfied by some…
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Videos
Opponent Indifference in Rating Systems: A Theoretical Case for Sonas· youtube
Taxonomy
TopicsSports Analytics and Performance · Auction Theory and Applications · Game Theory and Voting Systems
