Quantum computing teaching with CoSpaces
Francesco Sisini, Igor Ciminelli, Fabio Antonio Bovino

TL;DR
This paper presents a virtual laboratory within CoSpaces that uses 3D models to teach quantum computing principles, providing an interactive educational tool for quantum optics without physical labs.
Contribution
It introduces a novel virtual quantum computing lab using 3D models to simulate quantum processes for educational purposes.
Findings
Created a virtual quantum optics laboratory in CoSpaces
Enabled interactive learning of quantum transformations and measurements
Bridged the gap in quantum optics education with virtual models
Abstract
The first prototypes of quantum computers sparked interest in quantum computing and the basic principles of quantum mechanics. The education project on the physical bases of quantum computing is part of this context, based on the experimental description with virtual methods of the physical implementation of Di Vincenzo's first 5 principles. The computation process is implemented as transformations of qubits encoded in the polarization of optical photons. These transformations are implemented as quantum gates made as 3D virtual objects using Blender. In detail, the models of: Laser Ar +, PBS, HWP / QWP, BBO, APD, SMF, Control electronics are made. With the 3D models, a virtual laboratory has been created within CoSpaces where it is possible to become familiar with the basic processes of quantum computing: production of announced photons, transformation of a qubit, measurement of a…
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Taxonomy
TopicsEducation and Digital Technologies
