On the Convergence of Monte Carlo UCB for Random-Length Episodic MDPs
Zixuan Dong, Che Wang, Keith Ross

TL;DR
This paper investigates the convergence properties of Monte Carlo UCB algorithms in random-length episodic MDPs, demonstrating almost sure convergence for many classes of such environments, including some well-known games.
Contribution
It proves almost sure convergence of MC-UCB Q-values in a broad class of random-length episodic MDPs, extending previous finite-horizon results.
Findings
Q-function in MC-UCB converges almost surely for stochastic and deterministic MDPs.
Convergence also holds for all finite-horizon MDPs as a corollary.
Numerical experiments provide additional insights into MC-UCB behavior.
Abstract
In reinforcement learning, Monte Carlo algorithms update the Q function by averaging the episodic returns. In the Monte Carlo UCB (MC-UCB) algorithm, the action taken in each state is the action that maximizes the Q function plus an Upper Confidence Bounds (UCB) exploration term, which biases the choice of actions to those that have been chosen less frequently. Although there has been significant work on establishing regret bounds for MC-UCB, most of that work has been focused on finite-horizon versions of the problem, for which each episode terminates after a constant number of steps. For such finite-horizon problems, the optimal policy depends both on the current state and the time within the episode. However, for many natural episodic problems, such as games like Go and Chess and robotic tasks, the episode is of random length and the optimal policy is stationary. For such…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Adversarial Robustness in Machine Learning
