A new collision avoidance model with random batch resolution strategy
Tianlu Chen, Chang Yang, L\'eon Matar Tine, Zhichang Guo

TL;DR
This paper introduces a novel 2D agent-based collision avoidance model for crowd simulation, extending it to a mean field limit, and proposes an efficient hybrid resolution strategy combining random batch methods to significantly reduce computational complexity.
Contribution
It presents a new collision avoidance model with a hybrid resolution strategy that reduces computational complexity from quadratic to linear, enabling efficient large-scale crowd simulations.
Findings
Model effectively guides particles to destinations without collisions.
Hybrid resolution strategy reduces computational complexity to O(N).
Numerical tests demonstrate robustness and efficiency.
Abstract
Research on crowd simulation has important and wide range of applications. The main difficulty is how to lead all particles with a same and simple rule, especially when particles are numerous. In this paper, we firstly propose a two dimensional agent-based collision avoidance model, which is a -particles Newtonian system. The collision interaction force, imminent interaction force and following interaction force are designed, so that particles can be guided to their respective destinations without collisions. The proposed agent-based model is then extended to the corresponding mean field limit model as . Secondly, notice that direct simulation of the -particles Newtonian system is very time-consuming, since the computational complexity is of order . In contrast, we propose an efficient hybrid resolution strategy to reduce the computational complexity.…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Anomaly Detection Techniques and Applications
