Co-Imitation: Learning Design and Behaviour by Imitation
Chang Rajani, Karol Arndt, David Blanco-Mulero, Kevin Sebastian Luck,, Ville Kyrki

TL;DR
This paper introduces co-imitation, a novel approach for robot co-adaptation that matches state distributions to transfer human skills onto simulated humanoids, bypassing complex reward design.
Contribution
It proposes a new co-imitation methodology for joint behavior and morphology adaptation, especially effective with mismatched state and action spaces.
Findings
Co-imitation improves behavior similarity across various tasks.
Successfully transfers human walking, jogging, and kicking skills to simulated humanoids.
Demonstrates effectiveness without complex reward engineering.
Abstract
The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on the co-adaptation problem, which we call co-imitation: finding a morphology and a policy that allow an imitator to closely match the behaviour of a demonstrator. To this end we propose a co-imitation methodology for adapting behaviour and morphology by matching state distributions of the…
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Taxonomy
TopicsRobotic Locomotion and Control · Reinforcement Learning in Robotics · Zebrafish Biomedical Research Applications
