Treasure Hunt in Graph using Pebbles
Adri Bhattacharya, Barun Gorain, Partha Sarathi Mandal

TL;DR
This paper investigates the problem of a mobile agent finding a hidden treasure in a graph using pebbles as guides, analyzing how the number of pebbles affects the search time.
Contribution
It introduces algorithms and bounds for treasure hunt efficiency based on the number of pebbles, especially when pebbles are fewer than the graph's diameter.
Findings
Optimal algorithms for different pebble counts
Lower bounds for treasure hunt time with limited pebbles
Trade-offs between pebble number and search efficiency
Abstract
In this paper, we study the treasure hunt problem in a graph by a mobile agent. The nodes in the graph are anonymous and the edges incident to a vertex whose degree is are labeled arbitrarily as . At a node in a stationary object, called {\it treasure} is located. The mobile agent that is initially located at a node in , the starting point of the agent, must find the treasure by reaching the node . The distance from to is . The {\it time} required to find the treasure is the total number of edges the agent visits before it finds the treasure. The agent does not have any prior knowledge about the graph or the position of the treasure. An oracle, that knows the graph, the initial position of the agent, and the position of the treasure, places some pebbles on the nodes, at most one per node, of the graph to…
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Taxonomy
TopicsOptimization and Search Problems · Cryptography and Data Security · Auction Theory and Applications
