WOC: A Handy Webcam-based 3D Online Chatroom
Chuanhang Yan, Yu Sun, Qian Bao, Jinhui Pang, Wu Liu, Tao Mei

TL;DR
WOC is a webcam-based 3D online chatroom that enables multi-user interaction with real-time 3D avatar control, offering a low-cost, installation-free alternative to wearable motion capture systems.
Contribution
It introduces a real-time, webcam-based 3D motion capture system for virtual chatrooms, supporting multiple users and customizable avatars, without requiring wearable equipment.
Findings
Real-time 3D motion capture using a single webcam
Supports multi-user synchronized voice and motion
No installation needed, accessible via web
Abstract
We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Methodstravel james
