Cell-Free Latent Go-Explore
Quentin Gallou\'edec, Emmanuel Dellandr\'ea

TL;DR
This paper introduces Latent Go-Explore, a generalized exploration method for reinforcement learning that leverages learned latent representations to improve robustness and performance in complex environments without domain-specific knowledge.
Contribution
The paper extends the Go-Explore paradigm by removing the need for domain knowledge and cell partitioning, enabling more flexible and effective exploration in RL environments.
Findings
LGE outperforms state-of-the-art algorithms in hard-exploration tasks
LGE is more robust than traditional Go-Explore
LGE is compatible with any latent representation learning strategy
Abstract
In this paper, we introduce Latent Go-Explore (LGE), a simple and general approach based on the Go-Explore paradigm for exploration in reinforcement learning (RL). Go-Explore was initially introduced with a strong domain knowledge constraint for partitioning the state space into cells. However, in most real-world scenarios, drawing domain knowledge from raw observations is complex and tedious. If the cell partitioning is not informative enough, Go-Explore can completely fail to explore the environment. We argue that the Go-Explore approach can be generalized to any environment without domain knowledge and without cells by exploiting a learned latent representation. Thus, we show that LGE can be flexibly combined with any strategy for learning a latent representation. Our results indicate that LGE, although simpler than Go-Explore, is more robust and outperforms state-of-the-art…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Algorithms and Applications
MethodsGo-Explore
