Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces
Yihao Zhi, Shenhan Qian, Xinhao Yan, Shenghua Gao

TL;DR
This paper introduces a dual-space NeRF model that separately learns scene lighting and human body representations, enabling better generalization to unseen poses and consistent lighting in animated avatars.
Contribution
The paper proposes a novel dual-space NeRF framework that models scene lighting and human bodies in separate spaces using barycentric mapping, improving pose generalization and lighting consistency.
Findings
Outperforms previous methods on Human3.6M and ZJU-MoCap datasets.
Barycentric mapping generalizes better to unseen poses than LBS.
Achieves superior visual quality and lighting consistency in animated avatars.
Abstract
Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the canonical space is not enough because the lighting of the body changes when the person moves even though the scene lighting is constant. Previous methods alleviate the inconsistency of lighting by learning a per-frame embedding, but this operation does not generalize to unseen poses. Given that the lighting condition is static in the world space while the human body is consistent in the canonical space, we propose a dual-space NeRF that models the scene lighting and the human body with two MLPs in two separate spaces. To bridge these two spaces, previous methods mostly rely on the linear blend skinning (LBS) algorithm. However, the blending weights for LBS of a dynamic neural field are intractable and thus are…
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Taxonomy
TopicsHuman Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
