Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction
Thiago Porcino, Seyed Adel Ghaeinian, Juliano Franz, Joseph Malloch,, Derek Reilly

TL;DR
This paper presents an architecture integrating head-worn XR devices with touchscreen interfaces to enable collaborative analysis and decision-making across various domains, enhancing immersive multi-device interactions.
Contribution
It introduces a flexible architecture for combining XR headsets with digital touch devices, demonstrated through a maritime collaboration prototype.
Findings
Prototype supports collaborative analysis in maritime domain
Architecture adaptable to multiple domains and purposes
Enhances immersive multi-device interaction
Abstract
EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the Microsoft HoloLens. In XR, integration with the physical world should also include integration with commonly used digital devices. This paper proposes an architecture to integrate head-worn displays with touchscreen devices, such as phones, tablets, or large tabletop or wall displays. The architecture emerged through the iterative development of a prototype for collaborative analysis and decision-making for the maritime domain. However, our architecture can flexibly support a range of domains and purposes. XR designers, XR entertainment researchers, and game developers can benefit from our architecture to propose new ways of gaming, considering multiple…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts
