LinkGlide-S: A Wearable Multi-Contact Tactile Display Aimed at Rendering Object Softness at the Palm with Impedance Control in VR and Telemanipulation
Miguel Altamirano Cabrera, Jonathan Tirado, Juan Heredia, and Dzmitry, Tsetserukou

TL;DR
LinkGlide-S is a wearable tactile display that provides multi-contact, multi-modal feedback at the palm, enabling realistic perception of object softness and stiffness in VR and telemanipulation through impedance control.
Contribution
It introduces a novel wearable hand device with independent contact points and impedance control for enhanced tactile feedback in virtual environments.
Findings
High recognition rate for tactile patterns
Effective perception of object stiffness in VR
Potential for immersive VR and telemanipulation applications
Abstract
LinkGlide-S is a novel wearable hand-worn tactile display to deliver multi-contact and multi-modal stimuli at the user's palm.} The array of inverted five-bar linkages generates three independent contact points to cover the whole palm area. \textcolor{black} {The independent contact points generate various tactile patterns at the user's hand, providing multi-contact tactile feedback. An impedance control delivers the stiffness of objects according to different parameters. Three experiments were performed to evaluate the perception of patterns, investigate the realistic perception of object interaction in Virtual Reality, and assess the users' softness perception by the impedance control. The experimental results revealed a high recognition rate for the generated patterns. These results confirm that the performance of LinkGlide-S is adequate to detect and manipulate virtual objects with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTactile and Sensory Interactions · Teleoperation and Haptic Systems · Virtual Reality Applications and Impacts
