Common Problems and Effects of Feedback on Fun When Programming Ozobots in Primary School
Luisa Greifenstein, Isabella Gra{\ss}l, Ute Heuer, Gordon Fraser

TL;DR
This study explores common problems faced by primary school students programming Ozobot robots, how feedback affects their enjoyment, and offers strategies for teachers to improve engagement and learning outcomes.
Contribution
It identifies key problem categories and evaluates feedback methods, providing practical guidance for teachers to enhance student engagement in robotics programming.
Findings
Urgent or self-efficacy threatening problems reduce fun.
Hints increase enjoyment compared to direct instruction.
Programming Ozobots encourages both girls and boys.
Abstract
Computational thinking is increasingly introduced at primary school level, usually with some form of programming activity. In particular, educational robots provide an opportunity for engaging students with programming through hands-on experiences. However, primary school teachers might not be adequately prepared for teaching computer science related topics, and giving feedback to students can often be challenging: Besides the content of the feedback (e.g., what problems have to be handled), the way the feedback is given is also important, as it can lead to negative emotional effects. To support teachers with the way of giving feedback on common problems when teaching programming with robotics, we conducted a study consisting of seven workshops with three third and four fourth grade primary school classes. Within seven different activities, the 116 primary school children first…
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