Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus, Gissl\'en

TL;DR
This paper proposes a deep learning-based method to automate the testing and validation of Level of Detail (LOD) reductions in 3D models for video games, aiming to improve efficiency and consistency.
Contribution
It introduces a supervised learning approach using deep convolutional networks to automate LOD validation, reducing reliance on manual visual inspections.
Findings
Promising results in automating LOD validation
Potential to replace manual testing processes
Improves consistency and efficiency in LOD quality assessment
Abstract
Modern video games are rapidly growing in size and scale, and to create rich and interesting environments, a large amount of content is needed. As a consequence, often several thousands of detailed 3D assets are used to create a single scene. As each asset's polygon mesh can contain millions of polygons, the number of polygons that need to be drawn every frame may exceed several billions. Therefore, the computational resources often limit how many detailed objects that can be displayed in a scene. To push this limit and to optimize performance one can reduce the polygon count of the assets when possible. Basically, the idea is that an object at farther distance from the capturing camera, consequently with relatively smaller screen size, its polygon count may be reduced without affecting the perceived quality. Level of Detail (LOD) refers to the complexity level of a 3D model…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Data Visualization and Analytics
