Full Body Video-Based Self-Avatars for Mixed Reality: from E2E System to User Study
Diego Gonzalez Morin, Ester Gonzalez-Sosa, Pablo Perez, and Alvaro, Villegas

TL;DR
This paper presents a comprehensive system for creating video-based self-avatars in mixed reality, including a custom MR pass-through, real-time segmentation, and a user study comparing different body representations.
Contribution
It introduces an end-to-end MR system with deep learning-based full-body segmentation and evaluates user perception of video-based self-avatars in immersive MR experiences.
Findings
No significant difference in presence across body representations.
Deep learning segmentation improves perceived visual quality.
User embodiment components show moderate improvements with full-body avatars.
Abstract
In this work we explore the creation of self-avatars through video pass-through in Mixed Reality (MR) applications. We present our end-to-end system, including: custom MR video pass-through implementation on a commercial head mounted display (HMD), our deep learning-based real-time egocentric body segmentation algorithm, and our optimized offloading architecture, to communicate the segmentation server with the HMD. To validate this technology, we designed an immersive VR experience where the user has to walk through a narrow tiles path over an active volcano crater. The study was performed under three body representation conditions: virtual hands, video pass-through with color-based full-body segmentation and video pass-through with deep learning full-body segmentation. This immersive experience was carried out by 30 women and 28 men. To the best of our knowledge, this is the first user…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Image and Video Quality Assessment · Augmented Reality Applications
