Play with Emotion: Affect-Driven Reinforcement Learning
Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N., Yannakakis

TL;DR
This paper proposes a novel reinforcement learning paradigm for affect modeling, demonstrating that emotion-driven RL can enhance exploration and decision-making in game environments, aligning with Damasio's somatic marker hypothesis.
Contribution
It introduces affect-driven RL as a new approach for modeling emotions and decision-making, validated through a racing game experiment with improved exploration and performance.
Findings
Affect-based reward functions enable agents to display diverse affective behaviors.
Arousal-based state selection biases exploration towards affective strategies.
Affect-driven RL improves exploration efficiency and agent performance.
Abstract
This paper introduces a paradigm shift by viewing the task of affect modeling as a reinforcement learning (RL) process. According to the proposed paradigm, RL agents learn a policy (i.e. affective interaction) by attempting to maximize a set of rewards (i.e. behavioral and affective patterns) via their experience with their environment (i.e. context). Our hypothesis is that RL is an effective paradigm for interweaving affect elicitation and manifestation with behavioral and affective demonstrations. Importantly, our second hypothesis-building on Damasio's somatic marker hypothesis-is that emotion can be the facilitator of decision-making. We test our hypotheses in a racing game by training Go-Blend agents to model human demonstrations of arousal and behavior; Go-Blend is a modified version of the Go-Explore algorithm which has recently showcased supreme performance in hard exploration…
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Taxonomy
TopicsMental Health Research Topics
MethodsTest · Go-Explore
