Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Hands
Dylan Turpin, Liquan Wang, Eric Heiden, Yun-Chun Chen, Miles Macklin,, Stavros Tsogkas, Sven Dickinson, Animesh Garg

TL;DR
Grasp'D introduces a differentiable contact simulation method for multi-fingered hand grasp synthesis, enabling stable, high-contact, and realistic grasps through gradient-based optimization, surpassing traditional analytic approaches.
Contribution
This work presents a novel differentiable simulation framework for grasp synthesis that handles high-dimensional hand models and high-contact grasps without simplifying assumptions.
Findings
Achieves over 4x denser contact than analytic methods
Produces more stable and realistic grasps
Effective for both human and robotic hand models
Abstract
The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents Grasp'D, an approach for grasp synthesis with a differentiable contact simulation from both known models as well as visual inputs. We use gradient-based methods as an alternative to sampling-based grasp synthesis, which fails without simplifying assumptions, such as pre-specified contact locations and eigengrasps. Such assumptions limit grasp discovery and, in particular, exclude high-contact power grasps. In contrast, our simulation-based approach allows for stable, efficient, physically realistic, high-contact grasp synthesis, even for gripper morphologies with high-degrees of freedom. We identify and address challenges in making grasp simulation amenable…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · Hand Gesture Recognition Systems
