Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors
Yiming Wang, Qingzhe Gao, Libin Liu, Lingjie Liu, Christian Theobalt,, Baoquan Chen

TL;DR
This paper introduces a neural human representation that can generalize to new persons and animate them with user-controlled poses, enabling realistic novel view synthesis and animation from sparse multi-view images.
Contribution
It presents a novel 3D proxy-based neural model that disentangles geometry and appearance, achieving simultaneous generalization and animation capabilities.
Findings
Outperforms state-of-the-art methods in view synthesis
Enables realistic animation of arbitrary persons
Handles large variations in body shape, pose, and clothing
Abstract
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person from a sparse set of cameras, and further animate them with the user's pose control. While existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body…
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Taxonomy
TopicsHuman Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
