Wavelet-Based Fast Decoding of 360-Degree Videos
Colin Groth, Sascha Fricke, Susana Castillo, Marcus Magnor

TL;DR
This paper introduces a wavelet-based codec for VR that enables real-time, high-resolution 360-degree video decoding by focusing on visible content, achieving significantly higher performance than existing codecs.
Contribution
The paper presents a novel wavelet-based codec tailored for VR that allows viewport-dependent decoding and integrates foveation for enhanced performance.
Findings
Achieves 193 fps at 8192x8192 resolution
Decoding performance up to 272% higher than H.265 and AV1
Perceptual study confirms high frame rate importance for VR
Abstract
In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video frame is visible on the display at any time. To load and decode the video viewport-dependently in real time, we make use of the wavelet transform for intra- as well as inter-frame coding. Thereby, the relevant content is directly streamed from the drive, without the need to hold the entire frames in memory. With an average of 193 frames per second at 8192x8192-pixel full-frame resolution, the conducted evaluation demonstrates that our codec's decoding performance is up to 272% higher than that of the state-of-the-art video codecs H.265 and AV1 for typical VR displays. By means of a perceptual study, we further illustrate the necessity of high frame…
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Taxonomy
TopicsImage and Video Quality Assessment · Advanced Vision and Imaging · Advanced Image Processing Techniques
