Incorporating Rivalry in Reinforcement Learning for a Competitive Game
Pablo Barros, Ozge Nilay Yalc{\i}n, Ana Tanevska, Alessandra Sciutti

TL;DR
This paper introduces a reinforcement learning model that incorporates rivalry to enhance social interaction in a competitive game, affecting both agent behavior and human player experience.
Contribution
It proposes a novel rivalry-based social impact mechanism for reinforcement learning agents and demonstrates its effects in a competitive game scenario.
Findings
Humans detect social characteristics of rival agents.
Rivalry modulation influences human player performance.
Social features of rivalry affect game dynamics.
Abstract
Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead, the social impact of these agents when interacting with humans is as important and largely unexplored. In this regard, this work proposes a novel reinforcement learning mechanism based on the social impact of rivalry behavior. Our proposed model aggregates objective and social perception mechanisms to derive a rivalry score that is used to modulate the learning of artificial agents. To investigate our proposed model, we design an interactive game scenario, using the Chef's Hat Card Game, and examine how the rivalry modulation changes the agent's playing style, and how this impacts the experience of human players in the game. Our results show that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDigital Games and Media
