Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
David Kadish, Arezoo Sarkheyli-H\"agele, Jose Font, Diederick C., Niehorster, Thomas Pederson

TL;DR
This paper introduces an augmented reality adaptation of Carcassonne to study situation awareness and attention guidance, leveraging AR sensors, AI, and gaze tracking for enhanced user interaction and training.
Contribution
It presents a new AR environment for research on situation awareness and attention guidance, including game state encoding, AI development, and gaze tracking systems.
Findings
Developed a prototype AR Carcassonne environment
Created game state encoding and AI for gameplay
Designed initial situation modeling and gaze tracking systems
Abstract
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. In this work-in-progress paper, we present a new environment for research into situation awareness and attention guidance (SAAG): an augmented reality version of the board game Carcassonne. We also present our initial work in producing a SAAG pipeline, including the creation of game state encodings, the development and training of a gameplay AI, and the design of situation modelling and gaze tracking systems.
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Taxonomy
TopicsAugmented Reality Applications · Spatial Cognition and Navigation · Robotics and Automated Systems
