Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality
M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles

TL;DR
This study investigates the effectiveness of various vibrotactile feedback techniques in improving standing balance in virtual reality for users with and without balance impairments, demonstrating significant benefits especially from spatial and CoP feedback.
Contribution
It introduces and evaluates specific vibrotactile feedback methods that significantly enhance VR standing balance, advancing accessibility and usability.
Findings
Vibrotactile feedback significantly improves VR balance (p < .001).
Spatial and CoP vibrotactile feedback outperform other methods.
Both impaired and unimpaired users benefit from feedback.
Abstract
Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has validated imbalance issues, but little effort has been made to mitigate them. We recruited 39 participants (with balance impairments: 18, without balance impairments: 21) to examine the effect of various vibrotactile feedback techniques on balance in virtual reality, specifically spatial vibrotactile, static vibrotactile, rhythmic vibrotactile, and vibrotactile feedback mapped to the center of pressure (CoP). Participants completed standing visual exploration and standing reach and grasp tasks. According to within-subject results, each vibrotactile feedback enhanced balance in VR significantly (p < .001) for those with and without balance impairments.…
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Taxonomy
TopicsTactile and Sensory Interactions · Balance, Gait, and Falls Prevention · Virtual Reality Applications and Impacts
