LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling
Boyan Jiang, Xinlin Ren, Mingsong Dou, Xiangyang Xue, Yanwei Fu, Yinda, Zhang

TL;DR
LoRD introduces a novel local 4D implicit representation for dynamic humans, enabling high-fidelity surface detail reconstruction and surpassing existing methods in 4D human modeling tasks.
Contribution
This paper presents the first local 4D implicit representation for dynamic clothed humans, combining local part-level latent codes with skeleton-guided inference for detailed surface modeling.
Findings
Outperforms state-of-the-art methods in 4D human reconstruction.
Effectively captures detailed surface deformations like clothing wrinkles.
Demonstrates robustness with sparse data and depth fusion applications.
Abstract
Recent progress in 4D implicit representation focuses on globally controlling the shape and motion with low dimensional latent vectors, which is prone to missing surface details and accumulating tracking error. While many deep local representations have shown promising results for 3D shape modeling, their 4D counterpart does not exist yet. In this paper, we fill this blank by proposing a novel Local 4D implicit Representation for Dynamic clothed human, named LoRD, which has the merits of both 4D human modeling and local representation, and enables high-fidelity reconstruction with detailed surface deformations, such as clothing wrinkles. Particularly, our key insight is to encourage the network to learn the latent codes of local part-level representation, capable of explaining the local geometry and temporal deformations. To make the inference at test-time, we first estimate the inner…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Human Motion and Animation
