Providing High Capacity for AR/VR traffic in 5G Systems with Multi-Connectivity
Maxim Susloparov, Artem Krasilov, Evgeny Khorov

TL;DR
This paper proposes a Delay-Based Traffic Balancing algorithm for 5G multi-connectivity systems, effectively balancing AR/VR traffic across low-frequency and mmWave links to enhance capacity and meet strict QoS demands.
Contribution
It introduces a novel traffic balancing algorithm that optimally manages dual-link connections in 5G to improve AR/VR traffic capacity and reliability.
Findings
DBTB doubles network capacity for AR/VR traffic
Effective balancing reduces resource consumption on low-frequency links
Simulation results outperform existing algorithms
Abstract
Augmented and Virtual Reality (AR/VR) is often called a "killer" application of 5G systems because it imposes very strict Quality of Service (QoS) requirements related to throughput, latency, and reliability. A high-resolution AR/VR flow requires a bandwidth of dozens of MHz. Since the existing low-frequency bands (i.e., below 6 GHz) have limited bandwidth and are overpopulated, one of the ways to satisfy high AR/VR demands is to use wide frequency channels available in the millimeter-Wave (mmWave) band. However, transmission in the mmWave band suffers from high throughput fluctuation and even blockage, which leads to violation of strict AR/VR latency and reliability requirements. To address this problem, 5G specifications introduce a Multi-Connectivity (MC) feature that allows a mobile user to connect simultaneously to several base stations. The paper considers a scenario with two base…
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Taxonomy
TopicsTelecommunications and Broadcasting Technologies · Image and Video Quality Assessment · Advanced MIMO Systems Optimization
