Significance of Skeleton-based Features in Virtual Try-On
Debapriya Roy, Sanchayan Santra, Diganta Mukherjee, Bhabatosh Chanda

TL;DR
This paper introduces a novel virtual try-on method that uses skeleton-based geometric features and independent part warping to improve pose robustness, especially for bent or crossed arms, without needing paired training data.
Contribution
It proposes a new approach combining handcrafted geometric features and learning modules to enhance pose-robust virtual try-on results, addressing limitations of existing warping methods.
Findings
Outperforms benchmark methods in pose-robustness
Effectively handles crossed arm and bent postures
Produces photo-realistic virtual try-on images
Abstract
The idea of \textit{Virtual Try-ON} (VTON) benefits e-retailing by giving an user the convenience of trying a clothing at the comfort of their home. In general, most of the existing VTON methods produce inconsistent results when a person posing with his arms folded i.e., bent or crossed, wants to try an outfit. The problem becomes severe in the case of long-sleeved outfits. As then, for crossed arm postures, overlap among different clothing parts might happen. The existing approaches, especially the warping-based methods employing \textit{Thin Plate Spline (TPS)} transform can not tackle such cases. To this end, we attempt a solution approach where the clothing from the source person is segmented into semantically meaningful parts and each part is warped independently to the shape of the person. To address the bending issue, we employ hand-crafted geometric features consistent with…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Industrial Vision Systems and Defect Detection
