Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games
Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai

TL;DR
This paper investigates the challenges in team-based live streaming of FPS games, identifies common mistakes, and proposes system improvements to enhance viewer experience and reduce missed highlight moments.
Contribution
It introduces a detailed analysis of jarring observations in FPS live streaming and offers specific design recommendations for system enhancements.
Findings
Identified five typical jarring observations in live streaming.
Determined three main causes of streaming mistakes.
Proposed five system improvements to mitigate issues.
Abstract
First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight moments in the game, including kills and tactics. We identify how and why the live streaming team fails to capture highlight moments to reduce such live streaming mistakes. We named such mistakes jarring observations. We conducted a field study of live streaming competitions of Game For Peace, a popular FPS mobile game, to summarize five typical jarring observations and identify three primary reasons that caused the issues. We further studied how to improve the live streaming system to prevent jarring observations from happening by doing semi-structured interviews with two professional streaming teams for Game For Peace. The study showed that a better…
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Taxonomy
TopicsDigital Games and Media · Peer-to-Peer Network Technologies · Artificial Intelligence in Games
