Fast Learning Radiance Fields by Shooting Much Fewer Rays
Wenyuan Zhang, Ruofan Xing, Yunfan Zeng, Yu-Shen Liu, Kanle Shi,, Zhizhong Han

TL;DR
This paper introduces a general strategy to accelerate radiance fields learning by shooting fewer rays in multi-view rendering, significantly reducing training time while maintaining high accuracy.
Contribution
The authors propose a novel adaptive ray shooting method that reduces redundancy and speeds up training for most radiance fields based methods.
Findings
Achieves comparable accuracy to state-of-the-art methods.
Significantly reduces training time.
Effective across various radiance fields based methods.
Abstract
Learning radiance fields has shown remarkable results for novel view synthesis. The learning procedure usually costs lots of time, which motivates the latest methods to speed up the learning procedure by learning without neural networks or using more efficient data structures. However, these specially designed approaches do not work for most of radiance fields based methods. To resolve this issue, we introduce a general strategy to speed up the learning procedure for almost all radiance fields based methods. Our key idea is to reduce the redundancy by shooting much fewer rays in the multi-view volume rendering procedure which is the base for almost all radiance fields based methods. We find that shooting rays at pixels with dramatic color change not only significantly reduces the training burden but also barely affects the accuracy of the learned radiance fields. In addition, we also…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Image Enhancement Techniques
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings · Balanced Selection
