Intersection Searching amid Tetrahedra in Four Dimensions
Esther Ezra, Micha Sharir

TL;DR
This paper introduces new data structures for efficient intersection queries among segments, triangles, and tetrahedra in four-dimensional space, addressing previously unexplored problems with scalable solutions.
Contribution
It presents the first data structures for intersection queries involving tetrahedra, triangles, and segments in 4D, with improved performance bounds for segment-tetrahedron queries.
Findings
Data structures for segment-tetrahedron intersection queries with O*(n^2) storage
Query time of O*(n^{1/2}) for segment-tetrahedron intersections
Extension of methods to triangle-triangle and tetrahedron-segment intersection problems
Abstract
We develop data structures for intersection queries in four dimensions that involve segments, triangles and tetrahedra. Specifically, we study three main problems: (i) Preprocess a set of tetrahedra in into a data structure for answering segment-intersection queries amid the given tetrahedra (referred to as \emph{segment-tetrahedron intersection queries}). (ii) Preprocess a set of triangles in into a data structure that supports triangle-intersection queries amid the input triangles (referred to as \emph{triangle-triangle intersection queries}). (iii) Preprocess a set of segments in into a data structure that supports tetrahedron-intersection queries amid the input segments (referred to as \emph{tetrahedron-segment intersection queries}). In each problem we want either to detect an intersection, or to count or report all intersections. As far…
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