Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI
Hiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan, Jiatong Li, Samin, Farajian, Yasuaki Kakehi, Ken Nakagaki, Ryo Suzuki

TL;DR
This paper presents Sketched Reality, a novel system combining AR sketching and actuated tangible interfaces to enable bidirectional interaction between virtual sketches and physical objects, expanding possibilities for education, gaming, and robot programming.
Contribution
It introduces a new bi-directional sketching interaction method that couples virtual AR sketches with physical actuated robots, creating seamless virtual-physical coupling.
Findings
Demonstrated virtual sketches can control physical robots in real-time.
Enabled new applications like tangible physics education and robot programming.
Showcased seamless interaction between AR and physical objects.
Abstract
This paper introduces Sketched Reality, an approach that combines AR sketching and actuated tangible user interfaces (TUI) for bidirectional sketching interaction. Bi-directional sketching enables virtual sketches and physical objects to "affect" each other through physical actuation and digital computation. In the existing AR sketching, the relationship between virtual and physical worlds is only one-directional -- while physical interaction can affect virtual sketches, virtual sketches have no return effect on the physical objects or environment. In contrast, bi-directional sketching interaction allows the seamless coupling between sketches and actuated TUIs. In this paper, we employ tabletop-size small robots (Sony Toio) and an iPad-based AR sketching tool to demonstrate the concept. In our system, virtual sketches drawn and simulated on an iPad (e.g., lines, walls, pendulums, and…
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