Going Incognito in the Metaverse: Achieving Theoretically Optimal Privacy-Usability Tradeoffs in VR
Vivek Nair, Gonzalo Munilla Garrido, Dawn Song

TL;DR
This paper introduces a novel incognito mode for VR that uses local differential privacy to protect user data, balancing privacy and usability, and is adaptable to various VR applications.
Contribution
The paper presents the first implementation of an incognito mode for VR leveraging local differential privacy, with a flexible system that adapts to different applications to optimize privacy-utility tradeoffs.
Findings
Significant reduction in attacker success in privacy attack simulations
Effective noise addition that preserves usability in VR applications
Universal Unity plugin successfully evaluated across multiple VR platforms
Abstract
Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and deanonymized, metaverse platforms carry many of the privacy risks of the conventional internet (and more) while at present offering few of the defensive utilities that users are accustomed to having access to. To remedy this, we present the first known method of implementing an "incognito mode" for VR. Our technique leverages local differential privacy to quantifiably obscure sensitive user data attributes, with a focus on intelligently adding noise when and where it is needed most to maximize privacy while minimizing usability impact. Our system is capable of flexibly adapting to the unique needs of each VR application to further optimize this trade-off.…
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Taxonomy
TopicsPrivacy, Security, and Data Protection · Privacy-Preserving Technologies in Data · Advanced Malware Detection Techniques
