The Game of Cycles for Grids and Select Theta Graphs
Christopher Barua, Eric Burkholder, Gabriel Fragoso, Zsuzsanna, Szaniszlo

TL;DR
This paper analyzes the strategic aspects of a cycle-drawing game on graphs, solving previously unknown cases involving stacked polygons and advancing theoretical understanding of the game's dynamics.
Contribution
It introduces new results on winning strategies for complex graph configurations, extending and refining prior theorems and conjectures in the field.
Findings
Solved game strategies for graphs with stacked polygons
Improved upon previous theorems and conjectures
Identified new research directions in the Game of Cycles
Abstract
We are investigating who has the winning strategy in a game in which two players take turns drawing arrows trying to complete cycle cells in a graph. A cycle cell is a cycle with no chords. We examine game boards where the winning strategy was previously unknown. Starting with a sharing two consecutive edges with a we solve multiple classes of graphs involving "stacked" polygons. We then expand upon and improve previous theorems and conjectures, and offer some new directions of research related to the Game of Cycles. The original game was described by Francis Su in his book Mathematics for Human Flourishing. The first results on the game were published in The Game of Cycles arXiv:arch-ive/04.00776.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Advanced Graph Theory Research · Graph Labeling and Dimension Problems
