Mixed Capability Games
Kai Jia, Martin Rinard, Yichen Yang

TL;DR
This paper introduces mixed capability games, a new class of strategic games modeling how varying player capabilities, such as strategy space size, influence game outcomes, with a focus on a specific variant of the Gold and Mines Game.
Contribution
It defines mixed capability games, models player capabilities as strategy space size, and derives a closed-form capability transfer function for a specific game variant.
Findings
Derived a closed-form capability transfer function for the mixed capability Gold and Mines Game.
Provided a framework to analyze how different player capabilities affect game dynamics.
Established a foundation for future studies on capability impacts in strategic games.
Abstract
We present a new class of strategic games, mixed capability games, as a foundation for studying how different player capabilities impact the dynamics and outcomes of strategic games. We analyze the impact of different player capabilities via a capability transfer function that characterizes the payoff of each player at equilibrium given capabilities for all players in the game. In this paper, we model a player's capability as the size of the strategy space available to that player. We analyze a mixed capability variant of the Gold and Mines Game recently proposed by Yang et al. and derive its capability transfer function in closed form.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Experimental Behavioral Economics Studies
