Roboviz: A Game-Centered Project for Information Visualization Education
Eytan Adar, Elsie Lee-Robbins

TL;DR
Roboviz is an innovative game-based project designed for visualization education, enabling students to create diverse interactive visualizations while addressing real-world design constraints and fostering strategic problem-solving skills.
Contribution
This paper introduces Roboviz, a novel game-centered approach for visualization education that enhances student engagement and practical skills through interactive gameplay.
Findings
Students produced diverse visualization projects.
The game increased engagement and strategic thinking.
Roboviz can be adapted for other educational contexts.
Abstract
Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete visualization or visual analytics product. Unfortunately, many projects suffer from ambiguous goals, over or under-constrained client expectations, and data constraints that have students spending their time on non-visualization problems (e.g., data cleaning). These are important skills, but are often secondary course objectives, and unforeseen problems can majorly hinder students. We created an alternative for our information visualization course: Roboviz, a real-time game for students to play by building a visualization-focused interface. By designing the game mechanics around four different data types, the project allows students to create a wide array of…
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Taxonomy
TopicsData Visualization and Analytics · Educational Games and Gamification · Online Learning and Analytics
