Where Are You Looking?: A Large-Scale Dataset of Head and Gaze Behavior for 360-Degree Videos and a Pilot Study
Yili Jin, Junhua Liu, Fangxin Wang, Shuguang Cui

TL;DR
This paper introduces a large-scale dataset capturing head and eye gaze behaviors in 360-degree videos, along with a quantitative video taxonomy and a pilot study revealing behavioral patterns, enabling improved analysis and streaming applications.
Contribution
The authors present a novel dataset with synchronized head and gaze data, a quantitative taxonomy for 360-degree videos, and insights from a pilot study on user behavior patterns.
Findings
Head direction often follows gaze direction with a short delay.
The dataset enables significant performance improvements in tile-based streaming.
Quantitative video metrics help characterize scene properties.
Abstract
360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for researchers and developers to explore new ideas and conduct reproducible analyses for fair comparisons among different solutions. However, existing related datasets mostly focused on users' field of view (FoV), ignoring the more important eye gaze information, not to mention the integrated extraction and analysis of both FoV and eye gaze. Besides, users' behavior patterns are highly related to videos, yet most existing datasets only contained videos with subjective and qualitative classification from video genres, which lack quantitative analysis and fail to characterize the intrinsic properties of a video scene. To this end, we first propose a…
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