Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible
M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles

TL;DR
This study investigates how different vibrotactile feedback techniques can improve walking performance in virtual reality, especially for users with mobility impairments, making VR more accessible and natural.
Contribution
It introduces and compares spatial, static, and rhythmic vibrotactile feedback methods, demonstrating their effectiveness in enhancing gait in VR for diverse users.
Findings
All vibrotactile feedback types improved gait performance significantly.
Spatial vibrotactile feedback was the most effective among the methods.
Both impaired and unimpaired participants benefited from vibrotactile feedback.
Abstract
This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability barriers. However, adequate research has not been performed to address this problem. In our study, 39 participants (with mobility impairments: 18, without mobility impairments: 21) performed timed walking tasks in a real-world environment and identical activities in a VR environment with different forms of vibrotactile feedback (spatial, static, and rhythmic). Within-group results revealed that each form of vibrotactile feedback improved gait performance in VR significantly (p < .001) relative to the no vibrotactile condition in VR for individuals with and without mobility impairments. Moreover, spatial vibrotactile feedback increased gait performance…
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Taxonomy
TopicsTactile and Sensory Interactions · Virtual Reality Applications and Impacts · Stroke Rehabilitation and Recovery
