Sharp Thresholds in Adaptive Random Graph Processes
Calum MacRury, Erlang Surya

TL;DR
This paper establishes the existence of sharp thresholds for certain graph properties in adaptive random graph processes, including semi-random processes, without needing explicit optimal strategies.
Contribution
It provides a sufficient condition for sharp thresholds in the -process and applies it to semi-random processes for properties like Hamiltonicity and perfect matchings.
Findings
Proves sharp thresholds exist for Hamiltonian and perfect matching properties.
Shows thresholds are linear in the number of vertices, i.e., of the form Cn.
Answers open problems about the nature of thresholds in semi-random graph processes.
Abstract
The -process is a single player game in which the player is initially presented the empty graph on vertices. In each step, a subset of edges is independently sampled according to a distribution . The player then selects one edge from , and adds to its current graph. For a fixed monotone increasing graph property , the objective of the player is to force the graph to satisfy in as few steps as possible. Through appropriate choices of , the -process generalizes well-studied adaptive random graph processes, such as the Achlioptas process and the semi-random graph process We prove a sufficient condition for the existence of a sharp threshold for in the -process. For the semi-random process, we use this condition to prove the existence of a sharp threshold when…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Stochastic processes and statistical mechanics
