A multiple-time-step integration algorithm for particle-resolved simulation with physical collision time
Zhengping Zhu, Ruifeng Hu, Xiaojing Zheng

TL;DR
This paper introduces a multiple-time-step integration algorithm (MTSA) for particle collisions in particle-resolved simulations, significantly reducing computational costs while maintaining accuracy, and addressing issues with non-physical collision time stretching.
Contribution
The paper presents a novel MTSA that uses different time steps for fluid flow, fluid-particle interaction, and particle collision, improving efficiency and physical accuracy over existing methods.
Findings
MTSA reduces computational cost by about an order of magnitude.
MTSA achieves excellent agreement with experimental data and reference simulations.
Stretching collision time affects particle stiffness and transport dynamics.
Abstract
In this paper, we present a multiple-time-step integration algorithm (MTSA) for particle collisions in particle-resolved simulations. Since the time step required for resolving a collision process is much smaller than that for a fluid flow, the computational cost of the traditional soft-sphere model by reducing the time step is quite high in particle-resolved simulations. In one state-of-the-art methodology, collision time is stretched to several times the flow solver time step for the fluid to adapt to the sudden change in particle motion. However, the stretched collision time is not physical, the hydrodynamic force may be severely underestimated during a stretched collision, and the simulation of sediment transport may be sensitive to the stretched collision time. The proposed MTSA adopts different time steps to resolve fluid flow, fluid-particle interaction, and particle collision.…
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Taxonomy
TopicsGamma-ray bursts and supernovae · Astrophysics and Cosmic Phenomena · Advanced Optical Sensing Technologies
