GAUDI: A Neural Architect for Immersive 3D Scene Generation
Miguel Angel Bautista, Pengsheng Guo, Samira Abnar, Walter Talbott,, Alexander Toshev, Zhuoyuan Chen, Laurent Dinh, Shuangfei Zhai, Hanlin Goh,, Daniel Ulbricht, Afshin Dehghan, Josh Susskind

TL;DR
GAUDI is a scalable neural architecture that generates realistic 3D scenes from various inputs, advancing immersive scene rendering with state-of-the-art performance and flexible conditioning capabilities.
Contribution
It introduces a novel latent representation disentangling radiance and camera pose, enabling scalable unconditional and conditional 3D scene generation.
Findings
Achieves state-of-the-art results in unconditional 3D scene generation
Supports conditional generation from images or text
Generalizes beyond single-object models
Abstract
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose distribution can be shared across samples. We show that GAUDI obtains state-of-the-art performance in the unconditional generative setting across multiple datasets and allows for conditional generation of 3D scenes given conditioning variables like sparse image observations or text that describes the…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Advanced Vision and Imaging · Human Motion and Animation
