Tactile Gym 2.0: Sim-to-real Deep Reinforcement Learning for Comparing Low-cost High-Resolution Robot Touch
Yijiong Lin, John Lloyd, Alex Church, Nathan F. Lepora

TL;DR
This paper extends the Tactile Gym simulator to include three new optical tactile sensors, demonstrating a unified sim-to-real approach that works across different sensors and low-cost robot hardware for tactile manipulation tasks.
Contribution
It introduces a versatile simulation environment with multiple tactile sensors and validates a general sim-to-real method on low-cost hardware for tactile tasks.
Findings
Single sim-to-real approach effective across sensors
Validated on object pushing, edge, and surface following tasks
Differences observed between tactile sensors
Abstract
High-resolution optical tactile sensors are increasingly used in robotic learning environments due to their ability to capture large amounts of data directly relating to agent-environment interaction. However, there is a high barrier of entry to research in this area due to the high cost of tactile robot platforms, specialised simulation software, and sim-to-real methods that lack generality across different sensors. In this letter we extend the Tactile Gym simulator to include three new optical tactile sensors (TacTip, DIGIT and DigiTac) of the two most popular types, Gelsight-style (image-shading based) and TacTip-style (marker based). We demonstrate that a single sim-to-real approach can be used with these three different sensors to achieve strong real-world performance despite the significant differences between real tactile images. Additionally, we lower the barrier of entry to the…
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Taxonomy
TopicsAdvanced Sensor and Energy Harvesting Materials · Tactile and Sensory Interactions · Modular Robots and Swarm Intelligence
