Drivable Volumetric Avatars using Texel-Aligned Features
Edoardo Remelli, Timur Bagautdinov, Shunsuke Saito, Tomas Simon,, Chenglei Wu, Shih-En Wei, Kaiwen Guo, Zhe Cao, Fabian Prada, Jason Saragih,, Yaser Sheikh

TL;DR
This paper introduces a novel volumetric avatar framework with texel-aligned features and articulated primitives, enabling photorealistic, dynamic, and view-generalizable full-body avatar synthesis without high-quality mesh tracking.
Contribution
It presents a new volumetric and texel-aligned feature-based approach that improves avatar realism and generalization over existing methods, especially in challenging poses and views.
Findings
Outperforms state-of-the-art in challenging driving scenarios
Supports detailed clothing dynamics like wrinkles
Does not require high-quality mesh tracking
Abstract
Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses two core challenges in modeling and driving full-body avatars of real people. One challenge is driving an avatar while staying faithful to details and dynamics that cannot be captured by a global low-dimensional parameterization such as body pose. Our approach supports driving of clothed avatars with wrinkles and motion that a real driving performer exhibits beyond the training corpus. Unlike existing global state representations or non-parametric screen-space approaches, we introduce texel-aligned features -- a localised representation which can leverage both the structural prior of a skeleton-based parametric model and observed sparse image signals…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Computer Graphics and Visualization Techniques
MethodsFast Attention Via Positive Orthogonal Random Features · Performer
