Incentive Design for Large Congestion Games: Publicness-Specific Bayes Correlated Wardrop Equilibrium (Extended Abstract)
Tao Zhang

TL;DR
This paper explores how a planner can strategically inform travelers in congestion games with uncertain network states to influence their route choices and optimize overall traffic flow.
Contribution
It introduces a novel incentive design framework using publicness-specific Bayes correlated Wardrop equilibrium for incomplete-information congestion games.
Findings
Framework for incentivizing travelers under uncertainty
Analysis of information dissemination strategies
Potential improvements in traffic management efficiency
Abstract
The travel costs of the players (travelers) in anonymous congestion games depend on their choices of routes and also on the states of the transportation network such as incidents, weather, and road work. In this extended abstract, we consider an incomplete-information environment in which the realizations of the states are unobserved by the travelers. We study how a planner can incentivize the travelers to behave in her favor by strategically designing what and how the travelers get informed about the realizations of the states.
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Taxonomy
TopicsGame Theory and Voting Systems · Transportation Planning and Optimization
