Design of VR Engine Assembly Teaching System
Zhang Jiayu

TL;DR
This paper presents a VR engine assembly teaching system developed with Unity 3D, aimed at enhancing automotive education through immersive disassembly and assembly simulations, reducing costs and improving learning effectiveness.
Contribution
It introduces a modular VR teaching software framework for car engine assembly, integrating performance optimization techniques within Unity 3D.
Findings
Successfully implemented VR disassembly and assembly simulation
Optimized system performance using Unity UPR tools
Enhanced educational engagement through immersive VR experience
Abstract
Virtual reality(VR) is a hot research topic, and it has been effectively applied in military, education and other fields. The application prospect of virtual reality in education is very broad. It can effectively reduce labor cost, resource consumption, stimulate students' interest in learning, and improve students' knowledge level. New energy vehicles have also been widely promoted in recent years, and the production of new energy vehicles has played a key role in it. However, the teaching of car engine disassembly and assembly still retains a more traditional way. That's why applying VR technology has high significance. This project uses the Unity 3D engine to develop a VR-based engine teaching software, which aims to allow users to use VR headsets, handles and other accessories to simulate the disassembly and assembly of car engines in a virtual environment. We design a modular…
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Taxonomy
TopicsSimulation and Modeling Applications
