Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games
Stephen McAleer, JB Lanier, Kevin Wang, Pierre Baldi, Roy Fox, Tuomas, Sandholm

TL;DR
Self-Play PSRO introduces stochastic policies into the population, enabling faster convergence to Nash equilibrium in two-player zero-sum games compared to previous methods like APSRO.
Contribution
The paper proposes Self-Play PSRO, a novel algorithm that incorporates stochastic policies to accelerate convergence in equilibrium-finding methods.
Findings
SP-PSRO converges faster than APSRO in empirical tests.
In many games, SP-PSRO converges within a few iterations.
SP-PSRO effectively adds stochastic policies to improve equilibrium approximation.
Abstract
In competitive two-agent environments, deep reinforcement learning (RL) methods based on the \emph{Double Oracle (DO)} algorithm, such as \emph{Policy Space Response Oracles (PSRO)} and \emph{Anytime PSRO (APSRO)}, iteratively add RL best response policies to a population. Eventually, an optimal mixture of these population policies will approximate a Nash equilibrium. However, these methods might need to add all deterministic policies before converging. In this work, we introduce \emph{Self-Play PSRO (SP-PSRO)}, a method that adds an approximately optimal stochastic policy to the population in each iteration. Instead of adding only deterministic best responses to the opponent's least exploitable population mixture, SP-PSRO also learns an approximately optimal stochastic policy and adds it to the population as well. As a result, SP-PSRO empirically tends to converge much faster than…
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Taxonomy
TopicsReinforcement Learning in Robotics
