Controllable Shadow Generation Using Pixel Height Maps
Yichen Sheng, Yifan Liu, Jianming Zhang, Wei Yin, A. Cengiz Oztireli,, He Zhang, Zhe Lin, Eli Shechtman, Bedrich Benes

TL;DR
This paper introduces pixel height, a new geometry representation that enables controllable, high-quality shadow synthesis from 2D images, improving realism and flexibility over existing methods.
Contribution
The paper proposes pixel height as a novel geometry encoding that allows explicit control over shadow shape and softness in image compositing.
Findings
Pixel height improves shadow quality in synthesis tasks.
The method enables precise control of shadow direction and softness.
Quantitative results show significant enhancement over baseline models.
Abstract
Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object's shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce pixel heigh, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The pixel height can be calculated from 3D geometries, manually annotated on 2D images, and can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows' direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
