Geometry-aware Single-image Full-body Human Relighting
Chaonan Ji, Tao Yu, Kaiwen Guo, Jingxin Liu, Yebin Liu

TL;DR
This paper introduces a geometry-aware framework for single-image human relighting that explicitly models shadows and improves albedo-lighting disentanglement, resulting in more realistic relighting effects.
Contribution
It combines geometry reconstruction, ray tracing, and neural rendering to enhance shadow realism and disentangle albedo and lighting more effectively.
Findings
Outperforms previous methods on synthetic images
Generates realistic high-frequency shadows including cast shadows
Achieves better albedo-lighting disentanglement
Abstract
Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows, which significantly decrease the realism. To tackle these two problems, we propose a geometry-aware single-image human relighting framework that leverages single-image geometry reconstruction for joint deployment of traditional graphics rendering and neural rendering techniques. For the de-lighting, we explore the shortcomings of UNet architecture and propose a modified HRNet, achieving better disentanglement between albedo and lighting. For the relighting, we introduce a ray tracing-based per-pixel lighting representation that explicitly models high-frequency shadows and…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Image Enhancement Techniques
MethodsConvolution · Residual Connection · Batch Normalization · *Communicated@Fast*How Do I Communicate to Expedia? · HRNet
