One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design
Pier Luca Lanzi, Daniele Loiacono, Alberto Arosio, Dorian Bucur,, Davide Caio, Luca Capecchi, Maria Giulietta Cappelletti, Lorenzo Carnaghi,, Marco Giuseppe Caruso, Valerio Ceraudo, Luca Contato, Luca Cornaggia,, Christian Costanza, Tommaso Grilli, Sumero Lira, Luca Marchetti

TL;DR
This paper explores minimalist game design by using a bottom-up approach with a game involving a single pixel and one key, analyzing how professionals and students interpret minimalism in game creation.
Contribution
It introduces an experimental method to study minimalism in game design by starting from the simplest possible game elements and analyzing designer interpretations.
Findings
Designers and students have diverse interpretations of minimalism.
Minimalist game concepts often focus on core mechanics and player interaction.
The experiment reveals the subjective nature of minimalism in game design.
Abstract
Minimalist game design was introduced a decade ago as a general design principle with a list of key properties for minimalist games: basic controls, simple but aesthetically pleasing visuals, interesting player choices with vast possibility spaces, and sounds that resonate with the design. In this paper, we present an experiment we did to explore minimalism in games using a bottom-up approach. We invited a small group of professional game designers and a larger group of game design students to participate in a seminal experiment on minimalism in game design. We started from the most basic game elements: one pixel and one key which provide the least amount of information we can display and reasonably the most elementary action players can perform. We designed a game that starts with a black pixel and asks players to press a key when the pixel turns white. This minimal game, almost a…
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Taxonomy
TopicsDigital Games and Media · Educational Games and Gamification · Virtual Reality Applications and Impacts
