Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
Senthil Kumar Jagatheesaperumal, Kashif Ahmad, Ala Al-Fuqaha, Junaid, Qadir

TL;DR
This paper reviews how extended reality and Internet of Everything technologies can enhance metaverse-based education, discussing applications, challenges, ethical issues, and future research directions.
Contribution
It provides a comprehensive survey of educational applications in the metaverse, analyzing enabling technologies, identifying research challenges, and outlining future research directions.
Findings
Metaverse offers immersive environments for education, training, and skill development.
XR and IoE technologies are crucial for future metaverse educational applications.
The paper highlights ethical considerations and potential pitfalls in metaverse education.
Abstract
Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies such as Extended reality (XR) and Internet of Everything (IoE) will play a major role in educational services in future metaverses. Secondly, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. The…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Education and Learning Interventions
